Senior Procedural Technical Artist (Apex Legends) Job at Electronic Arts, Chatsworth, CA

  • Electronic Arts
  • Chatsworth, CA

Job Description

General Information Locations: Vancouver - Great Northern Way, British Columbia, Canada Location:Los Angeles - ChatsworthState:CaliforniaCountry:United States of AmericaLocation:MadisonState:WisconsinCountry:United States of America Role ID 214775 Worker Type Regular Employee Studio/Department EA Studios - Respawn Work Model Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order, Star Wars Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.The Apex Legends team is looking for a Senior Procedural Technical Artist to drive the development and maintenance of procedural workflows across the franchise. You will be working within a multidisciplinary group specifically focused on identifying opportunities for these techniques, building solutions and carrying them across the finish line into production.Why Join Us?This role is an opportunity to participate in a dedicated, long term workflow initiative to modernize the way we make content.As a Senior you will have broad agency to guide and deliver solutions as you see fit.Opportunity to help establish these workflows across the franchise and change how we work.ResponsibilitiesCross-Discipline Collaboration: Champion these techniques with artists, designers, and programmers to ensure procedural systems meet their goals and improve their workflows.Procedural System Development: Design artist-friendly tools and markup to generate content elements (e.g., set dressing, buildings, greeble, and destruction) quickly and easily.Performance Optimization: Optimize procedural workflows so they are fast but also the outputs of them so they produce ideal assets.Research & Development: Prototype ideas and evaluate new technologiesEducation & Mentorship: Teach the team how to benefit from these techniques and how to use these tools to their advantage, write clear documentation and guide artists in procedural software techniques.QualificationsExperienced production artist with solid understanding of fundamentalsDeep understanding of game pipelines and workflowsTechnical proficiency processing geometry and procedurally placing content in Houdini, Bifrost or another package.Ability to design scalable solutions that adapt to specific product needs, ideally without incurring additional art authoring burden.Able to demonstrate a pragmatic approach to cost, risk, and tradeoffs when considering new technology.Self-supporting in Houdini, Python, VEX, USD.If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed them.Pay Transparency - North AmericaCOMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD
  • California (depending on location e.g. Los Angeles vs. San Francisco) *$143,800 - $217,200 USD
Pay is just one part of the overall compensation at EA.In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs. About Electronic ArtsWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Post To External careers site, Internal careers site LinkedInID 1040695

Job Tags

Full time, Local area, Worldwide

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